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/// SUMMARY

Company: Sony / Crunchyroll
ROLE: Head of Growth
DATE: 2023 - 2025

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+186% 37.9K 43% -11%
USER GROWTH FREE > PAID USERS NEW CUSTOMERS BLENDED CAC
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1.9X #1.1 +38% 500K +17%
LTV INCREASE SEO RANK MESSAGE EFFICIENCY CRM OPT-INS LIFECYCLE CONVERSION

Company: Sony / Crunchyroll
ROLE: Head of Growth
DATE: 2023 - 2025

───────────────────────
+186% USER GROWTH

37.9K FREE > PAID USERS

43% NEW CUSTOMERS

-11% BLENDED CAC
───────────────────────
1.9X LTV INCREASE

#1.1 SEO RANK (up from #4.4 in 2023)

+38% MESSAGE EFFICIENCY

500K CRM OPT-INS

+17% LIFECYCLE CONVERSION

The Anime Awards is an eight-year-old global franchise that had never generated revenue. It functioned as a loss leader—valuable culturally, but commercially inert.

Externally, it looked like a B2C awards show. Internally, it serves a critical enterprise objective: a B2B licensing relationship system designed to keep Japanese studios licensing premium content to Sony rather than competitors.

Tasked with developing and executing a new growth strategy, I treated the Awards as a business unit and rebuilt it as a repeatable commercial system—integrating narrative, marketing, partnerships, SEO, martech, lifecycle, e-commerce, operations, and monetization into a single motion.

19:36:12

/// WHAT WAS "BROKEN"
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The Awards had scale and brand relevance, but lacked the systems required to convert attention into durable value:

  • No revenue model (permanently a loss leader)

  • Limited first-party data capture and fragmented tooling

  • Lifecycle treated as separate from brand moments (spike > drop-off)

  • Partnership surface area underdeveloped (no Western partners historically)

  • Enterprise relationship motion was real—but not formalized


The C-suite mandate when I arrived: increase votes and views.

I accepted that, but operated like an entrepreneur and set three additional “quiet OKRs”:

  • Unlock first-ever revenue, change perception of the event from loss-leader to profit engine;

  • Win durable demand capture (SEO dominance);

  • Stop the random acts of marketing; do more with less.

/// THE STRATEGIC FRAME
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The Anime Awards as a Dual-Sided Commercial System:

B2B (Enterprise) objective:
Strengthen licensing relationships and studio trust—making Sony the preferred partner over competitors.

B2C (Consumer) objective:
Drive funnel engagement for Crunchyroll: data capture > lifecycle engagement > conversion > retention.

The core systems principle:

Marketing, lifecycle, partnerships, and operations are not separate disciplines here. They are one unified commercial system—and they must be engineered together.



/// WHAT I BUILT
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Top-of-Funnel Narrative Engine (Culture as Commercial Infrastructure)

I created a durable creative spine “Fight for What You Love” to unify the motion across Marketing, communications, partner, and product surfaces.

This did two things at once:

  • For fans: made voting feel like advocacy (high intent, high participation)

  • For studios: elevated the Awards into a meaningful annual ritual that reinforced pride and legitimacy


Key moves:

  • Built the thematic narrative and standardized copy across paid + lifecycle variants;

  • Closed high-profile AAA talent + live music deals to expand reach and cultural relevance;

  • Instilled an agile culture of experimentation with creative test loops.


Enterprise Relationship & Deal-Flow Architecture (B2B disguised as B2C)

This was relationship infrastructure AND a brand moment.

I worked closely with licensing, approvals, and studio relations leadership to keep studios supported—and proud—across the nomination, announcement, and live event lifecycle.

System components:

  • Regular alignment with studio relations / licensing stakeholders to manage relationship risk

  • Recognition design (including special achievement awards) calibrated to reinforce partnership value and community contribution

  • Studio-facing nomination and promotion asset packages so studios could activate their own audiences

  • Ritualization: building a predictable, prestige-generating annual moment (analogous to what the Oscars does for Hollywood), to increase studio pride and willingness to continue licensing premium content to us


Result: the Awards became an annual B2B touchpoint that improved goodwill, reduced friction, and strengthened long-cycle partner alignment.

Lifecycle + MarTech Overhaul (Personalization at Scale)

The biggest unlock was turning a once-a-year event into a personalized lifecycle system.

This required rebuilding trust with technical partners and then rebuilding the underlying infrastructure:

What I changed:

  • Re-architected the martech stack and data pipelines to enable first-party, privacy-safe data capture

  • Eliminated and onboarded vendors, navigating Sony security and legal rigor

  • Implemented automated rETL to improve reliability and reduce operating costs

  • Designed multi-language lifecycle sequencing and segmentation logic

  • Coached teams on drip campaign design (first-ever for Crunchyroll), enabling execution at global scale


Outcome: lifecycle became a repeatable motion, not an ad hoc blast.

Partnerships + Paid + SEO as One GTM Motion (Durable Demand Capture)

Rather than treating channels separately, I engineered a unified motion:

  • SEO as compounding demand capture

  • Paid as efficient acceleration

  • Partnerships as credibility + distribution expansion


Key moves:

  • Secured first-ever Western partners in the Awards’ history, including TikTok, Amazon, Walmart, MLB (and others)

  • Optimized paid media to improve blended CAC

  • Achieved durable SEO lift and ownership of high-intent queries, turning discovery into a structural advantage

Monetization Flywheel (Turning Engagement into Revenue)

With trust preserved and the system in place, monetization became possible for the first time.

I embedded conversion into the Awards motion itself, making conversion feel like continuation of fandom—not a hard sell.


Result: 37.9K free-to-paid conversions (largest conversion event in company history), and unlocked first revenue in 9 years (mid-six figures; 43% first-time buyers).

Tyrus Emory

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